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Adobe flash actionscript 3.0 tutorials beginners
Adobe flash actionscript 3.0 tutorials beginners












  1. Adobe flash actionscript 3.0 tutorials beginners how to#
  2. Adobe flash actionscript 3.0 tutorials beginners android#
  3. Adobe flash actionscript 3.0 tutorials beginners code#

  • Gridlines – drawing gridlines with a Graphics class object.
  • Spatial Averaging – softening the noise to create the land forms.
  • Using bit shifting to extract RGB values.
  • Graphics Class – learn to use the Graphics class to draw and color shapes.
  • Creating the main package and Terrain class.
  • Development Options – Flash Professional, Flash Builder, and/or FlashDevelop.
  • adobe flash actionscript 3.0 tutorials beginners

    It’s assumed that you’ll work through this course from the beginning, but for convenience (and later reference) you can find major sections and their time indices listed below:

    Adobe flash actionscript 3.0 tutorials beginners how to#

    You’ll learn how to create terrains, using spatial averaging, draw with the graphics class, dealing with bits, connected component labeling to detect regions, and more. You’ll not only learn how it was built, but you’ll also know how it works.” You’ll find that you are not just following along, but you are gaining an understanding into the process of how the project was developed. He makes complex concepts seem simple by explaining them in small steps with great clarity. Read what Gary Rosenzweig from has to say about this course… This course is taught by John Nyquist, author of our popular Blender Tutorials. The intended audience for this course is the programmer with some experience in writing ActionScript 3 familiar with development using Adobe Flash Professional CS5, Adobe Flash Builder 4, or FlashDevelop. Strategy Games Part 1 – Terrain Generation Strategy Games: An Advanced Actionscript 3 Course Using Flash, Flash Builder or Flash Develop More images to use for promoting this product… Register for your ID hereĪffiliates will earn a fee for ANY product purchased on CartoonSmart by a referral not just the product they initially land on.

    adobe flash actionscript 3.0 tutorials beginners

    Adobe flash actionscript 3.0 tutorials beginners code#

    The code is yours to change! So one might call this an Actionscript 3 Pinball template with 5 hours of video instruction on how to modify it.Īs always, all source files are included for Flash CS5 (or higher), Flash CS4 or Flash CS3.Īffiliate Builder Link for this product: #Īffiliates should replace the # with their Affiliate ID. You can slow down or speed up the gravity, change the way the ball bounces off different objects, alter the roll speed for different objects, and so on. Lesson 5: Create the launch ramp, multiball mode, score board, sounds and finishing touchesĪnd of course you can adjust anything you like! The physics are incredibly easy to change. Lesson 4: Add curving / looping ramps of any size or shape

    adobe flash actionscript 3.0 tutorials beginners

    Lesson 3: Add Flippers of multiple raising speeds (fast and slow) Lesson 2: Add Bumpers, curved boundaries, and invisible boundaries Lesson 1: Create the Pinball Class and have it collide/slide down ramps This tutorial teaches Object Oriented Programming, beginning with the basics and progressively getting more advanced while still staying easy enough for everyone!

    Adobe flash actionscript 3.0 tutorials beginners android#

    If you export the project for an Android or iOS device, finger taps do the same thing as the mouse. Spacebar or clicking the launch zone will also send a new ball into play. In the finished project, you can press either the left or right side of the screen to move the flippers at regular speed OR use the arrow keys (left, right, or up and down) to toggle between regular and faster speeds. This tutorial covers every step in programming an Actionscript 3 Flash pinball game.














    Adobe flash actionscript 3.0 tutorials beginners